Developed for Premium Design Works. Audio/visual case studies that described what Revolution had done in the past and could do for prospective clients. Built from spec wireframes from Illustrator. A series of six presented and completed in three days. Developed in Flash with Actionscript and synched with voiceovers.
Acting Art Director of the Lyssa game for iPhone. Part of conceptual think-tank that brainstormed concept, game mechanics, art-style, story and features. Designed all interactive menu items including enemies, weapons, ammunition and UI. Game is still under development schedule and admittance from Apple.


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